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Stellaris Here There Be Dragons

hart30

hart30

Field Marshal

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  • #2

Construct a habitat to a higher place the deposit and u tin mine it without the tech.

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A2ch0n

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  • #3

Construct a habitat above the deposit and u can mine it without the tech.

Thats just incorrect, beginning a deposit on a planet with an habitat vanishes only unlocks a certain district blazon on the habitat (in case of a special resource, it'south science districts). 2nd it wouldn't work even if you could mine it, the deposit often spawn on a moon and you can only build habitats around planets.

Ferrus Animus

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  • #4

Thats merely wrong, first a eolith on a planet with an habitat vanishes but unlocks a certain district type on the habitat (in case of a special resources, it'due south science districts). Second it wouldn't work even if you could mine it, the deposit often spawn on a moon and you lot can simply build habitats around planets.

A few patches agone it was changed that Zro, Nanomachines, Living Metal and I think even Dark Affair does generate a deposit in the orbiting habitat that produces those resources on its own like @hart30 says.

Moons are still a problem and this is non a solution only a workaround.

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A2ch0n

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  • #5

A few patches agone it was inverse that Zro, Nanomachines, Living Metal and I think even Dark Thing does generate a deposit in the orbiting habitat that produces those resource on its own like @hart30 says.

Moons are still a problem and this is non a solution but a workaround.

I fabricated a test today and the habitat doesn't mine living metal. And so i testet it once again but with the tech unlocked. And voila! It worked. So the tech is required under any circumstances. Simply i admit, i disregarded the change that habitats tin can mine special deposits if the requirements are fulfilled.
And so moons and ateroids are only a problem in second example.

Baron Jukaga

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  • #half dozen

I didn't even go the deposit. Information technology's supposed to spawn inside 2 jumps from your capital isn't it? Then disappointing. None of the cool features ever work for me. I nonetheless have never successfully resurrected annihilation with reanimators either.

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  • #7

Will it be possible, as living metal is so important in this origin, than a sure someone give you lot the ability to enquiry this tech when the demand arise? Perchance with a archeologic site to explore first or something?

A2ch0n

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  • #viii

Will it be possible, as living metal is then important in this origin, than a sure someone give you the ability to inquiry this tech when the demand arise? Possibly with a archeologic site to explore start or something?

That would exist absolute ok! It's not necessary to have the tech option from the start on. But later it will be important and then whatever solution is ok but delight add the research option/total tech.

Meme_Drone [Qloc]

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  • #9

Hello!

Thank you for the report!

We are aware of the issue, it has already been added to our bug database.

TheHelmar

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  • #x

Howdy!

Thank yous for the written report!

We are enlightened of the event, it has already been added to our problems database.

Any chance this will become a soon-ish fix?

Ch4rybde

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  • #11

Information technology is a realy annoying bug, considering yous need this living metal to build a dragon army so I was quite disapointed to find out they forget to add a trigger for the tech on the guarantee eolith.
For those who practise not know living metallic tech is spcripted to not announced in your tech pool without an event, similar the ether drake armor.
I call back information technology would exist great to change information technology for allowing this tech to spawn in your inquiry pool from the moment y'all take a deposit of living metallic in your borders, just equally all others special ressource techs work.

Stellaris Here There Be Dragons,

Source: https://forum.paradoxplaza.com/forum/threads/stellaris-here-be-dragons-origin-doesnt-give-living-metal-tech-research.1499654/

Posted by: fisherthistried.blogspot.com

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